The Flying Effect Is Brutal! A Frustrating Splinterlands Brawl Story

Greetings, Splinterlands warriors!

This week felt like a bit of a mixed bag. On one hand, the SPS price showed some ups and downs, giving a bit of hope amid the generally downward trend over the past 60 days. But on the other hand, this brawl delivered the usual classic story: a mix of strategy, luck, and that lingering feeling of “if only that attack hadn’t missed...”.

As usual, I was placed in Fray 12 again—honestly, it’s starting to feel like a second home. Interestingly, this fray wasn’t very crowded once more. Out of 8 battle slots, only 4 actually took place, while the other 4 were automatic wins due to opponents not filling their slots. So technically, I only fought 4 battles this week.

Out of those 4 matches, I managed to win 3. That means I contributed a total of 7 wins to the guild—a combination of actual victories and automatic ones. Not bad, although there’s still that one missed win that feels a bit frustrating.

As a team, the results were quite solid. Guild CLANFT secured 96 wins with a total of 288 points, finishing in second place. The rewards were also satisfying: 47 Crowns, 2,350 Merits, and 28.602 SPS for each fully participating member. Not bad at all, especially considering the market conditions are still not entirely stable.

Now, out of all those battles, there’s one loss that still lingers in my mind—a particularly annoying one.

In that battle, I went up against the archon Risqruel Drath. And as we all know, the “flying” effect often seems trivial at first—until it turns into a nightmare. With around a 25% miss chance, my attacks kept missing at crucial moments.

Even though I had the upper hand early on. The opponent was already under pressure, and I thought victory was just a matter of time. But then, one by one, my attacks failed to hit. Meanwhile, the opponent’s Tinderlock kept attacking freely with increasingly painful ranged damage.

That’s when everything turned around. From being in control of the match, I completely lost momentum. It felt like watching your team lead 2-0, only to suddenly concede 3 goals in a row.

Honestly, this was one of those moments that reminded me again: in Splinterlands, it’s not just about team composition, but also about understanding small probabilities that can become game-changers. A single “miss” effect can completely shift the outcome.

But that’s also what makes it exciting.

You can check out the full battle here:

👉 LINK BATTLE 👈

As for Merits, I’m still choosing to save them for now. The amount isn’t enough yet to open 5 Gladius Cases, so I plan to collect more until I can open them all at once. Opening multiple packs at once just hits differently—more thrilling, more intense—and who knows, maybe I’ll pull a card that changes my strategy moving forward.

For new players, joining a guild and actively participating in brawls is like a fast-track school in Splinterlands. You don’t just play—you grow.

The biggest lesson this week? Never underestimate small effects like flying. And don’t get too confident when you’re ahead—because one missed moment can be the start of a loss.

A quick tip from me: always pay attention to the ruleset and the potential additional effects from the opponent’s archon. Sometimes, the smallest details make the biggest difference.

That’s it for this week’s brawl story. Hopefully, in the next one, we’ll perform even sharper—and of course, hopefully our attacks won’t “miss” at crucial moments anymore 😄

Talk about Splinterlands,
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