Sloths Mining War — Round 10, day 3 of 7, 2026-09-05

Sloths Mining War

Round 10 — day 3 of 7

Another day in the hive. Here is what moved.

23 beekeepers in the round. 4d 0h left; ends 2026-09-09 07:57 UTC.

Prize pools

PoolStandingHeld at
League169.551 HIVEwhat the round has taken in
Boss38.560 HIVE35% of the standing balance
Honey pot15.906 HIVE15% of the standing balance
Reserve51.580 HIVEthe float behind every payout

HIVE in, HIVE out

128.198 HIVE in, 68.272 HIVE out.

The honey pot

Staked honey in, prize honey out.

Paid out3.237 HIVE
Honey burnt at payout0
Honey staked42,223
Standing balance15.906 HIVE
Claimable now9.955 HIVE
Total staked0
Period3, next payout 2026-09-06 07:59 UTC
Period length1d 0h

The hornet

It is still angry. It is slightly less healthy.

Strikes101
Kills0
Paid out0.000 HIVE
Health now59% (kill #1)
Last hitlavernejessie

Raids

The comb remembers who came knocking.

Raids fought33
Honey stolen371,034
Honeycomb destroyed2,090

Standouts

Biggest hornet hitburatus — 191
Biggest raid haulforkyishere — 38,895
Biggest honey spenderworldhelper — 2,855,837
Biggest honeycomb spenderforkyishere — 285
Biggest HIVE spenderworldhelper — 33.000 HIVE
SLOTHBUZZ burnt1

The hive at work

Perks crafted39
Forge levels2
Boosters bought38

League board

#BeekeeperHoney / day
1TopOfTheWorld6363726
2SlothlyDoesit2624903
3Forky2610285
4herman1794958
5greo1181269
6BluePanther1038050
7thedd1019689
8DonMortelli982530
9TengoLoTodo684210
10stayoutoftherz612530

The sponsor

To @forkyishere: the hive noticed, the sloths eventually noticed, and both are grateful.

In the hive

@bitandi @bluepanther88 @buratus @chaosmagic23 @dewabrata @donmortelli @elianaicgomes @forkyishere @herman-german @lavernejessie @nupulse @oadissin @pepetoken @rodstephan @slothburn @slothlydoesit @stayoutoftherz @sylmarill @tengolotodo @thedd @thewobs94 @trayan @worldhelper


Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.

Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.



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HIVE in, HIVE out
128.198 HIVE in, 68.272 HIVE out.

Love the fact that we're sending out half the daily intake straight back to users, whilst the main prize pools slothly trickling upwards!

Just noticed the Dev loves changing things: Honeycombs > slothshrds...
FIX YOUR REPORT!!!!

33 raids > 330K honey stolen! damn! No wonder everyone is catching me, I guess pvp does matter!

Mwhahahah! !Sloth one, dev nil :D

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@trayan please think about when you are not around...

I can't protect you anymore at this stage... as there are big guys seeking for honey!

I won't attack you until the end of this round... as promised... but I would urge you to think about how to protect yourself about the next one.

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(Edited)

how can i protect myself?

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There are two main ways to defend yourself in Sloths Mining War. First is to keep your SlothShard under 12; this means no one can attack you. The 'noobie safety net'.

The second method is to stack up on Sloth miners and have more SlothShards than everyone else! Combine those with the perks and you can become an unstoppable force!

There is also the 'TorPor' for when you're feeling a little slothish and need 8 hours of peace (or in my case, sleep!)

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Thanks a lot for the clearing! :)

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I won't attack you too in this round... 😏 @elianaicgomes

You are starting this game, so I think its usefull to give a chance to people who have great vibes... to experience the game with "some" protection.

🫡💖😎 - I don't do this because I need to; I do this because I enjoy it!

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Raiding me creates a bad karma for you. Not in this game but maybe somewhere else...
Just joking, but this round I was raided quite often. And as soon it is crystal clear that one can´t make it in the top10, the game loses most of the attraction. In other words, a great game for 10 players...

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Yeah, agree. I wish there was more things to challenge the players that either can’t be attacked because they don’t have 12 shards, or players that have too much shards and people can’t touch them.

Attacks held don’t consume shards from the attacked player, and I think that’s a bug in my view. Those attacks should also consume shields. And all items should increase price too the more you use them per round.

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I noticed that when I got raided, I lost all my shards too, hence I never created enough (at this low rate) to get out of this series of attacks.

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We're always open to suggestions.

We're in talks about some more perks to help address the balance of the Whales and the 'Hiders'. We agree there needs to be some more ways to interact with each other.

Attacks held don’t consume shards from the attacked player, and I think that’s a bug in my view. Those attacks should also consume shields. And all items should increase price too the more you use them per round.

Not sure I fully grasp this point; we are looking to increase perk prices with use. Not sure what items you are referring to?
And attacks should kill defenders even on a defeat; if we haven't implemented that yet, I will chase up the dev. It should have been done by now.

Not sure what you mean about the shield.

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This shield...

@donmortelli attacked me today (my day) with 6 shards, and because it failed to succeed, I didn't lose any shards as a result of holding that attack (which I don't think balanced that way, both players should lose shards). And then I didn't lose a shield too... which should have activated and made me lose 3 shards instead of 6.

This will make people less "tanky..." in my view. Until there are other tools to attack bigger players.

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Attacked with 6 Shards? How? Where? Why? The minimum is 12! (So I guess he used the double Drizzle perk).

However, yes, I agree, both attacker and defender should lose Slothsards, which I thought was already added, but we'll fix for next round!

And yes, shield should also be lost, however I'm assuming with the 'failed' attack, it never hit the metric to use the shield, so yes, both need fixed.

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We currently have the Boss and Honey-burn pots. What else would you like to see added to enhance the enjoyment?

We are considering adding more leaderboard prizes, probably Slothium or other boosters, though we may adjust the Hive payouts if player numbers keep increasing.

We don't want it to be a 10-player game, but we do see your point. Help us shape the future of Sloths Mining War.

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Indeed the daily honey-pot payouts are not too bad!
E.g. in my chess tournaments I take care that all participants get a price, not only the top scorers. So you could easily adjust that.
Example of last payout:
image.png
source

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I wish we had 1500 Hive to give out every week; eventually, we will (hopefully haha). If we were to split the pot among all users, we would have many multi-account/bot accounts joining just to scoop a free prize.

As I say, we agree we need to extend the table, but I don't think giving everyone a prize is the simple fix. Maybe we should make them play a game of chess first to prove they're real :D

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Haha! True, bots and multi-accounts shouldn´t be allowed a price. In my case I could exclude this fortunately, also the >2600 Hive price pool was collected over 10 weeks (but I have started years ago with a fraction of this, it took quite some time to grow)!
By the way, are you not also in the current round with 2 accounts?

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Well, sloth and steady, we're moving in the right direction, the last couple of weeks have been over 200 Hive (in leaderboard) plus all the prizes we've sent via Honey pot and from the 'hot potato' flipping!

I am indeed still using 2 accounts whilst we test. Although I only really 'play' with one, my main account, SlothlyDoesit. Slothburn is also there; the goal was to play that a little more sloth, but hopefully pick up some prizes to keep buying back Slothbuzz tokens from the market. I'm not active enough on it to earn a prize most weeks; the competition has already scaled up massively! In fact, last week I missed the leaderboard with both accounts, so maybe playing multiple accounts makes it harder!

Maybe we do need to extend the leaderboard, so I get more prizes haha!

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