Sloths Mining War — Round 14, day 4 of 7, 2026-10-04

Sloths Mining War

Round 14 — day 4 of 7

Yesterday's hive, counted.

18 beekeepers in the round. 3d 0h left; ends 2026-10-07 08:00 UTC.

Prize pools

PoolStandingHeld at
League576.873 HIVEwhat the round has taken in
Boss131.972 HIVE35% of the standing balance
Honey pot56.559 HIVE15% of the standing balance
Reserve188.533 HIVEthe float behind every payout

HIVE in, HIVE out

137.000 HIVE in, 83.008 HIVE out.

The honey pot

The slowest pot in the game, and the most reliable.

Paid out13.160 HIVE
Honey burnt at payout0
Honey staked2,967,117
Standing balance56.559 HIVE
Claimable now38.991 HIVE
Total staked3,070,230
Period3, next payout 2026-10-04 08:18 UTC
Period length1d 0h

The hornet

The only thing in this hive that fights back.

Strikes34
Kills0
Paid out0.000 HIVE
Health now100% (kill #1)
Last hitbitandi

Raids

Somebody took something from somebody.

Raids fought69
Honey stolen2,046,395
Honeycomb destroyed175,280

Standouts

Biggest hornet hitwe-are-ai — 14
Biggest raid haulburatus — 110,964
Biggest honey spenderforkyishere — 11,434,355
Biggest honeycomb spenderforkyishere — 81,899
Biggest HIVE spenderslothlydoesit — 48.000 HIVE

The hive at work

Perks crafted33
Boosters bought20

1 new in the hive: we-are-ai. Welcome.

League board

#BeekeeperHoney / day
1FIM DE SEMANA!!!!27060194
2Born to Sloth16108572
3weakest sloth evah4662863
4Slothandi3965840
5BluePanther2216344
6SlothNooby1700363
7barromiel1590292
8¯_(ツ)_/¯1369998
9stayoutoftherz925337
10SiddhartaZ524625

The sponsor

Sponsored by @caspermoeller89, who is not a bee, and is welcome anyway.

In the hive

@bitandi @bluepanther88 @buratus @caspermoeller89 @elianaicgomes @forky-antibot-1 @forkyishere @josueelinfame @khantaimur @memess @nupulse @oadissin @siddhartaz @slothburn @slothlydoesit @stayoutoftherz @thedd @we-are-ai


Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.

Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.



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its really hard to keep up with sloths manufacturing on the lower side with this round ending... need to up up grade !SLOTHS some more

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You first need to grow Honey all the way until the end, and then upgrade, otherwise you lose too much production.

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Yeah i figured this much, but unfortunately, i have to consider you on keeping my honey.. your raiding appettite is quiet riduculous... I cannot depend yet.. lol

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I have yet to get the version where everyone will atack me and I will be OK with it... just to make legendary people be even more diamond! (not me).

Posted via HiveSuite

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Well, with those slots of yours, i wonder how many damage can we give :)

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Imagine you could redirect power :D Like a delegation!

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Yeah, it's hard in the middle. We're working on some more balance; hopefully we can make it a little easier to get some more honey towards sloths instead of having it stolen all the time ;)

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yeah, balance is necessary to keep the lower players keep up. owning sloths is also not an easy feat

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More people joining, nice! Welcome, @sandef (never heard of you, but now checking you out).

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Sloth and steady progress, hopefully it opens the door for more feedback too. We're moving in the right direction...slothly as always :D

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I have some feedback...

Some people will not say this looks like a "Sloth" "way" game. Because it's actually very demanding and rapid pace (15 min attacks can be very demanding). People will compete (and that's perfect), but I would not call it a sloth game. It's not a critique; it's just my opinion of what I think others will think if they want to play competitively.

A different playmode could be explored (or even have tiers that allow players to move or advance between them):

SLOW Tier (SLOTH MODE):
If people could attack only 1 account per day and do only 3 upgrades per day. Slowing it down would probably attract more small users, and disincentivise the super aggressive strategies. Providing more time and strategy for everyone to think and then "react".

NO LIMITS Tier (SLOTH GODS MODE):
The current game mechanics with SLOTHs resetting randomly between 4 and 8 rounds.

To reach NO LIMITS Tier, you have to go via the SLOW Tier mode (Bot filtering technique).


In my view, this would also further disincentivise bots (they might not be around much now, but they will come back again eventually), because with this mode they would become irrelevant.

All the rest could stay, HIVE purchases and snapping stuff from each other can be a "live" thing, because it involves people thinking anyhow.

I could use a break too 🤣 - been playing very strategically since the beginning to explore all corners and provide as much feedback as I could in:

  • Domination strategy (long and short) or corner cases
  • Bugs (my priority)
  • Lowest levels of play (will be next, but I already know what it entails), while always making a profit
  • How to fight Bots
  • How to fight Multi-accounts
  • I will not include "milkers" here because this is a game to steal HIVE from others, so it does not make sense to talk about milkers.
  • Any other abuses or unbalanced (in my view) components or designs of the game that could decrease the experience (for example, starting the game sooner, and if people know the mechanics, they can dominate the game, like I have been demonstrating, if all the other players don't align to fight in conjunction, which might need "Guilds" to make it more effective or simple for users to adhere).

This is my feedback. Now let's attack some more... recall, if you have very little SHARDS and LOTS OF HONEY, you are likely to get attacked more easily.

So, you need to play either by knowing your opponent's strategy or by playing with what you can see as a guarantee (like if you activate your Topor, you can grow in SHARDS without being attacked and buy defences, and then once the Topor finishes, you can work by having a low amount of HONEY, so you either don't get attacked or if even you are, the attacker will lose advantages and potentially you can further build that amount of SHARDS).

The more SHARDS you have, the less you need to worry about Topor, but also the more capacity for stealing HIVE from the boss you may have.

I think I have given enough for now... if you like these, let me know. Otherwise, ask me... I don't mind giving away strategy to games that are developing because that only helps the game.

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I agree, there needs to be some sort of split to allow players to find their level, we've lumped everyone together, and we're seeing two sides to the game.

I also agree the game is not very 'sloth'-like; the sloth is us, not necessarily the game speed. There's some buzz required, for sure, if you want to be a top-10 player. At the same time, you can eaily sloth along and still earn a nice reward from the other payout options if playing with some strategy.

More balancing is incoming, hopefully sooner rather than later. Thanks again for your efforts in playing the game, marketing the game and providing feedback; it really is appreciated! And if you need a week off, take it; you're far enough ahead that it wouldn't even let most catch up :P

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Breaking into the top 10 must be really hard, even without skipping a round along the way; I'll figure out a strategy for the next rounds, lol. !GLYPH

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Sloth and steady does it, get a strategy and you'll find your buzz.
The goal is to maximise honey production using the advantages you can.

If you're new, you can use the 'no attacks under 12 Slothshard' defence; just attack the boss before you get 12.

When you get your first few sloths, it gets hard, but it's the only way to advance.

When you have a small Sloth army, you can start using PvP to your advantage. Attack players, use your Slothshards, and gain a 15-minute PvP cooldown. Although you need Slothshards for defence, the 'whales' can always break you (for now, we're working on updates to improve balance). But if you can use the boosters to your advantage and have a strong honey production round, you can increase your sloth army in no time.

I hope you're enjoying so far, any feedback please let us know !SLOTH

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Yes, I love it; the game is very beautiful and very fun.

!GLYPH

GLYPH is a project that moves forward every day, full of ideas.

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I think @bluepanther88 is eager for those balance updates :D he hates me.

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The guy got pissed off. You didn't even let him mine in peace for a bit maybe. Lol

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He has been around longer than me on this game, I think... but he rarely buys boosters, so he (I hope he is a he, otherwise my apologies) tends to stay behind... plus, he always has a LOT of honey and not enough SHARDS to bother me, so I can't help it 🤤

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Preety sure your not the only guy thinking that thing. Why would we not get those free resources :)

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