Sloths Mining War — Round 10, day 1 of 7, 2026-09-03

Round 10 — day 1 of 7
Yesterday's hive, counted.
21 beekeepers in the round. 6d 0h left; ends 2026-09-09 07:57 UTC.
Prize pools
| Pool | Standing | Held at |
|---|---|---|
| League | 114.968 HIVE | what the round has taken in |
| Boss | 26.837 HIVE | 35% of the standing balance |
| Honey pot | 11.071 HIVE | 15% of the standing balance |
| Reserve | 35.899 HIVE | the float behind every payout |
HIVE in, HIVE out
348.009 HIVE in, 206.554 HIVE out.
The honey pot
Staked honey in, prize honey out.
| Paid out | 0.000 HIVE |
| Honey burnt at payout | 0 |
| Honey staked | 715 |
| Standing balance | 11.071 HIVE |
| Claimable now | 2.756 HIVE |
| Total staked | 0 |
| Period | 1, next payout 2026-09-04 07:58 UTC |
| Period length | 1d 0h |
The hornet
It is still angry. It is slightly less healthy.
| Strikes | 88 |
| Kills | 0 |
| Paid out | 0.000 HIVE |
| Health now | 88% (kill #1) |
| Last hit | herman-german |
Raids
The comb remembers who came knocking.
| Raids fought | 16 |
| Honey stolen | 2,512 |
| Honeycomb destroyed | 1,272 |
Standouts
| Biggest hornet hit | nupulse — 47 |
| Biggest raid haul | bluepanther88 — 588 |
| Biggest honey spender | worldhelper — 22,974 |
| Biggest honeycomb spender | slothlydoesit — 114 |
| Biggest HIVE spender | forkyishere — 141.422 HIVE |
| SLOTHBUZZ burnt | 1 |
The hive at work
| Perks crafted | 7 |
| Boosters bought | 44 |
21 new in the hive: forkyishere, slothlydoesit, dewabrata, donmortelli, thedd, herman-german, nupulse, worldhelper, lavernejessie, thewobs94, slothburn, elianaicgomes, stayoutoftherz, chaosmagic23, rodstephan, bluepanther88, trayan, pepetoken, buratus, tengolotodo, oadissin. Welcome.
League board
| # | Beekeeper | Honey / day |
|---|---|---|
| 1 | TopOfTheWorld | 56372 |
| 2 | SlothlyDoesit | 39194 |
| 3 | lavernejessie | 24644 |
| 4 | rodstephan | 24638 |
| 5 | herman | 23844 |
| 6 | BluePanther | 23600 |
| 7 | Jiwa Korsa | 20654 |
| 8 | thedd | 19166 |
| 9 | DonMortelli | 18844 |
| 10 | chaosmagic23 | 17457 |
The sponsor
A slow, deliberate thank-you to @forkyishere — the sloth kind, which takes a while.
In the hive
@bluepanther88 @buratus @chaosmagic23 @dewabrata @donmortelli @elianaicgomes @forkyishere @herman-german @lavernejessie @nupulse @oadissin @pepetoken @rodstephan @slothburn @slothlydoesit @stayoutoftherz @tengolotodo @thedd @thewobs94 @trayan @worldhelper
Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.
Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.
yeah! nice live reporting! ;)
thank you! the game is good so far...
keeo it up! :)
Damn! 350 Hive taken in and 200 paid straight back to players in one day! That's pretty awesome! 100+ still in the prize pool and growing? Not bad for 20 players having a little !SLOTH along!
I have seen that it is now much harder to level the sloth shard miners. What was the idea behind?
We're still trying to find that balance between 'idle' and 'pvp', and 'play 2 win' and 'pay 2 win'. Last round we were far too cheap (honey wise) on the Sloths and players were able to max them out within the round. This round we might have gone slightly too far the other way, but we'll see as we enter mid round players will be able to buy more sloths.
We're also looking to give the game some longevity. Either by force reducing sloth numbers or making them harder/slower to get. We'll continue testing as we move forward and would love to hear opinions in what method is best.
I agree that sloth prices had to be raised. But it went too far. At the end of the day you want players to be able to choose between different strategies. This large price range eliminates options where players want to fight in the first few days.
So yes, raise the prices and test waters but with smaller steps.
Agree!
we understand this. slothwar will be staring again its just not within the first couple days of the first round. to fully max out the sloths line now you need like 1 year - longevity!
I think there should also be some early game fun, the first sloth levels should at the very least be achievable after the first day or so...however we continue with this round as a test and adjust from there
👀
you still be able to buy a god sloth within a round. but you will not be able to max out all the buys and buy it. i think it will work out very well. just give it a round or two ;)
Youre still rowing this boat down the creek yourself, but, we have no choice other than to see this round out and see how it goes 😆
yeah, becuse i am the only one who inows how complex the math behind it is ;)
Oh such a fancy pants dev, thinks they know it all :D
@thedd and @stayoutoftherz, the reason we can't fight with expensive sloths is not because they are expensive. Its because people are able to automate things and spend all the shards on the boss, making it impossible to have a fight.
If the boss for example, can only be attacked every 2 or 3 times per day, then people will have to think about it and also will help the strategy of killing a boss, where the same power player (like I was on previous round) could just kill several bosses straight away without giving time for other to attack the player that is spending the shards on the boss.
Longer periods of timeout for the boss makes it both harder to kill it by the same player, and allows players to be forced to fight each other, or use a SLOTH protection.
Much better in my view... but this is only my opinion/suggestion.