Sloths Mining War — Round 11, day 5 of 7, 2026-09-14

Sloths Mining War

Round 11 — day 5 of 7

The comb grew, the hornet bled, and somebody got raided. Details below.

16 beekeepers in the round. 2d 0h left; ends 2026-09-16 07:58 UTC.

Prize pools

PoolStandingHeld at
League310.946 HIVEwhat the round has taken in
Boss45.816 HIVE35% of the standing balance
Honey pot18.900 HIVE15% of the standing balance
Reserve61.285 HIVEthe float behind every payout

HIVE in, HIVE out

91.916 HIVE in, 49.766 HIVE out.

The honey pot

The slowest pot in the game, and the most reliable.

Paid out4.480 HIVE
Honey burnt at payout0
Honey staked3,163,567
Standing balance18.900 HIVE
Claimable now24.646 HIVE
Total staked0
Period5, next payout 2026-09-15 08:01 UTC
Period length1d 0h

The hornet

Stings taken, stings given.

Strikes328
Kills0
Paid out0.000 HIVE
Health now78% (kill #4)
Last hitthewobs94

Raids

Honey does not defend itself.

Raids fought276
Honey stolen18,355,446
Honeycomb destroyed309,337

Standouts

Biggest hornet hitworldhelper — 4,593
Biggest raid haulforkyishere — 1,927,010
Biggest honey spenderforkyishere — 170,352,544
Biggest honeycomb spenderforkyishere — 157,304
Biggest HIVE spenderforkyishere — 40.000 HIVE
SLOTHBUZZ burnt2

The hive at work

Perks crafted87
Boosters bought19

League board

#BeekeeperHoney / day
1Fork200772863
2herman164367263
3SlothlyDoesit38262863
4BluePanther22083962
5DonMortelli11797645
6Eli8240363
7bitandi6192863
8TopOfTheWorld5911163
9TheWobs4399004
10rodstephan3199044

The sponsor

Applause, slowly, for @slothlydoesit. Sloth applause. It will finish by Thursday.

In the hive

@bitandi @bluepanther88 @buratus @donmortelli @elianaicgomes @forkyishere @herman-german @lavernejessie @nupulse @oadissin @rodstephan @slothburn @slothlydoesit @thedd @thewobs94 @worldhelper


Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.

Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.



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We need ideas, people... how to make it fun?

Less strategic Hive grabbing and more "shoot them up?" or keep balancing this economics and resetting once, and then?

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classic mini games like flappy paid with honey, hive, etc, the score can help you or can f*** you dempending how you are doing it. mini games are always cool on idle games and makes you stay in the game while waiting

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Sounds fun! Something we can certainly look into as we progress, currently need to get the basics right first, still a few things to change and adjust!

Keep the ideas coming!

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With a 'bee' theme, adapting the classics will be easy and fun: 'Invaders', 'Smash the Wasp', 'Flight Race'😛

untitled.gif

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Indeed, lots of options, main game is the focus for now though, we need to get that closer to 'finished' before we add minigames etc! Love the ideas, keep them coming!

Testing the new engage replies section from slothbuzz.com/engage help us refine it! !SLOTH

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We have bees, honey, sloths and shard. What if we can craft more things? I mean we could have collectible stuff which could be combined to craft something stronger.

Lands? We have to keep our hives and honey somewhere. There could be map where everyone is. And maybe distance on that map could alter attack dynamics.

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Collaboration? You could have higher rate if you are in a guild. Or could attack more efficiently in groups (I mean success or grab percentages).

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I think that idea has room to go further... but needs more users' pretext...

But yeap... more coordination, in a sense, with some factors to avoid the "monopoly" of guilds.

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Yes, yes. Some mechanics which allow groups to be stronger than single players, but single players could still be winner with the better strategy and a bit of luck.

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Totems which randomly appear somewhere on the UI. The user who sees it can claim it and it would give some benefit. There can be collections which give additional something.

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I like the idea of 'random' gifts and bonuses, especially for those who spend time on site and find them. Something we can add to the list for sure! Loving the other ideas too. More perks, even guilds is something we are keen to look at further and hopefully implement!

Keep those ideas coming! Every little bit of feedback help us shape the future of the game! Who knows what it could become.

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yep! THIS! Because these strategies favour humans. And that's what games need. Things that only humans can interact with.

Sure one day someone can create an AI bot to scan the screen and try to reproduce the same as the human, but those are easily catchable using consistency behaviors (aka, humans need to rest).

:P Nice discussion. I need to go vote with my bigger account.

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The bot should really be off here and if possible no multi's

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Multi's are very difficult on DPoS blockchains, but bots should be possible to eradicate.

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Seems we just have one user using multis and bots, and they're not doing too great overall within the game. A few more real players and they won't even see the leaderboard.

(I also have 2 accounts in, but only really use one, Slothburn is just there to let the bots attack and waste their slothshards for minimum payouts lol any funds slothburn earns go towards buybacks of slothbuzz token, so win win really)

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Appreciate the honesty, even when you know I know it...

I will reach out to some more players, but I need to first make sure I am not going to disappoint anyone I invite. 😎 - high expectations... and you are just developing yet, so I don't want to cause too much pressure on your side too, even if I probably already did... 😁 - sorry about that. Not intentional, but we know what to expect when we create these things anyway.

Hence why I have been happy threading the fast-paced walk here.

I think your game is going in the right direction. So, happy to support.

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All I can do is be open and honest, nothing to hide, just trying to build something that people can enjoy! I have high expectations too, so I'm happy to have someone else pushing me along and keeping the dev on his toes. Maybe it's him we should be apologising to, although I think he'd prefer it this way rather than people not showing any interest, so thanks for keeping us moving forward!

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I hope one day to meet @donmortelli (maybe in a @hivefest) alongside you.

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One day!

Donmortelli keeps trying to convince me to head over and meet him; that's also on my one day list! Hopefully sooner rather than later!

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Well multi's can be off the hook. But multi's with bot, i feel they are grabbing the ranks

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bots shouldn't be allowed, period. They steal the reason for competing among humans. They also make some features of the game irrelevant. Like, why would bots need the SLOTHBUZZ? They don't because they can make themselves invincible, by constantly attacking the boss...

Anyway, these will be adjusted most likely. Just agreeing with your sentiment.

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Testing slothbuzz through normal mobile browser...log in with keychain using mobile browser? Insane....does it work though?

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of course it works... how do you think I have been playing the game :D

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You've been playing through a normal mobile browser? Not through keychain app?

Impossible 😁

However, you can now use slothbuzz.com through any browser so can make a shortcut on your phone homescreen. Its basically a mobile app now!

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Yes, you can do both (now).

Great addition of HiveAuth.

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Testing the new !SLOTH tipbot comment/daily post too! Need to keep the Slothbuzz coming!

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balancing the game seems necessary, but i understand with the player base at the moment, pouring too many restrictions or tiers might not be a good thing. The game just need to make the grabbed honey's a little smaller because when 'we' lower tier players can't keep up, well just really seek for some worth of our time activities. like targetting the HIVE give aways

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Absolutely! I was in the top10 in previous rounds. Now I can't afford 5th level bees because my honey is always raided so I gave up this round and I just stake what I can in the honeypot.

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Yeah, specially the attacker slots got upgraded from previous round so defending is a bit off from player like me that just joined on round 10. With learning experience from previous round, attacker generate more shards for they already upgraded theirs early. I think we need to come up ideas that can contradict this too much wide in the gap between attacking and defending honeys.

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