Sloths Mining War — Round 13, day 5 of 7, 2026-09-28

Sloths Mining War

Round 13 — day 5 of 7

Yesterday's hive, counted.

14 beekeepers in the round. 2d 0h left; ends 2026-09-30 08:00 UTC.

Prize pools

PoolStandingHeld at
League490.343 HIVEwhat the round has taken in
Boss112.084 HIVE35% of the standing balance
Honey pot48.036 HIVE15% of the standing balance
Reserve160.122 HIVEthe float behind every payout

HIVE in, HIVE out

221.556 HIVE in, 117.516 HIVE out.

The honey pot

What the pot paid, and what it burnt getting there.

Paid out10.384 HIVE
Honey burnt at payout0
Honey staked3,258,945
Standing balance48.036 HIVE
Claimable now33.240 HIVE
Total staked3,128,883
Period4, next payout 2026-09-28 08:33 UTC
Period length1d 0h

The hornet

The only thing in this hive that fights back.

Strikes50
Kills0
Paid out0.000 HIVE
Health now100% (kill #1)
Last hitkhantaimur

Raids

Somebody took something from somebody.

Raids fought52
Honey stolen7,719,953
Honeycomb destroyed187,260

Standouts

Biggest hornet hitslothburn — 1,060
Biggest raid haulforkyishere — 502,266
Biggest honey spenderforkyishere — 124,059,188
Biggest honeycomb spenderherman-german — 83,191
Biggest HIVE spenderkhantaimur — 72.000 HIVE
SLOTHBUZZ burnt1

The hive at work

Perks crafted29
Boosters bought33

League board

#BeekeeperHoney / day
1HPUD 😎🚀166617863
2khan88827863
3<-->49372676
4BluePanther16319231
5weakest sloth evah15747863
6SlothNooby15462863
7Slothandi14207813
8I just want to sloth10479509
9Perezoso Minero Guerrero5124563
10¯_(ツ)_/¯4730414

The sponsor

A slow, deliberate thank-you to @khantaimur — the sloth kind, which takes a while.

In the hive

@bitandi @bluepanther88 @buratus @elianaicgomes @forkyishere @herman-german @khantaimur @maria9 @meraki7578 @nupulse @oadissin @slothburn @slothlydoesit @thedd


Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.

Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.



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Gud eve !SLOTH bro's! have a good one!

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Right, now that the race has slow down for me, I would like to say that @khantaimur put up a great fight (still is) and dropped quite a substancial amount of HIVE into the game, this round.

The questions are, will we reset sloths this round or not? We saw clearly that new players that have access to HIVE can quickly get to first places (or even 1st place, if I didn't had any sloths to attack).

There is still something that is only being "controlled" due to creating awareness. Which is the multi-account strategy... even if not controlled by bots. And for that one I don't think we can do much, given people are free to protect their identities behind accounts we don't even know.

But, I think it can be decentivised. The main problem with multi-accounts is no one trusting now one's identity. So, there should be ways (not free) to break the free protection of keep spending the shards to become untouchable (yes, bots should always be banished in this game, and that's easy to solve if anyone wants to eradicate them for a good time). But to not cause too much unbalance to small accounts trying to honestly protect them selves from bigger players, I think the following suggestions might spark some ideas:

  • Special abilities only for the under the top 10 players (purchased with SHARDS (yes, shards!!!) that will do things like:
    a) (tier 1) Make a specific player (that is not on topor) attackable at ANY shards only for the caster of this ability (duration 1 hour) - usage cooldown 12 hours - cost 12 SHARDS - slots 2 - build time 2 hours - during effect successfully attacked players CAN'T enter TOPOR - after duration expires, there should be a normal attack protection timer.
    b) (tier 2) Burn a certain amount of SHARDS in addition to Make a specific player attack any other random player. That player will attack with the amount of SHARDs burned instead, even if they can't attack (players will not loose any SHARDs from themselves). Selected random player stolen HONEY will be transferred to the caster of this ability, and selected player SHARDS will fight the burned SHARDS. Target player can be "ANY" players that are not in TOPOR, including top 10 players. If attack fails, 100% of the caster HONEY is distributed among all other under top 10 players equally, including the attacked random player if under top 10 - cost 100 SHARDS - slot 1 - build time 10 minutes - duration instant - usage cooldown 1 day.

  • Special abilities only for the under the top 10 players (purchased with HONEY:
    a) BURN HONEY for SHARDS (with a ratio equivalent to user current SHARDS/HONEY). Example: If user has 1000 HONEY and 10 SHARDS, it can BURN the 1000 HONEY and receive 10 SHARDS. Cost FREE for once per day. Additional invocations will cost 1 HIVE (compounded every 2 hours, like the 10% boosters).
    b) BURN HONEY for BOMB (will make the caster plant a HONEY BOMB on any random player (this becomes visible to anyone), including TOPOR players. After 1 hour, the BOMB explodes equal to the amount of HONEY Burned... removing the same amount of HONEY from that player. If not enough HONEY, then remaining amount gets removed from SHARDS. Cost FREE for once per day. Additional invocations will cost 1 HIVE (compounded every 2 hours, like the 10% boosters).

This might spice up things within the lower level places and at the same time cause some trouble to top players that would not be substancial for instant domination. Anyhow, just suggestions.

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Thanks for the in-depth feedback! I've taken note of it so I can go through it more thoroughly, and we'll see what the Dev and I can do. Hopefully we can start getting more updates sooner rather than later! So we'll keep you posted!

There will be no Sloth reset this round. Slothshards will reset.

Khan is playing a heavy new start strategy, let's see if he converts to sloths this round. This 'should' be the 'best' way for new players to get into the game, play a round to learn, a round to start to earn and then be part of the top 10 with some sloths to back themselves up going forward.

Multi-accounts we'd like to limit, but as you say it can be hard. We'll keep an eye on things and hopefully players can be persuaded to stick to one account. No one likes to game the system...right :P

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is it possible to do something with the TORPOR activation? I just felt its a bit off with how it is set up. You pay then your account sleep (literally) while mining honey. I think it should have a bit of a perk like you can attack those guys without TORPOR activated and you are shielded from attacks when you activated yours. I just really think that its a a bit unfair to those guys spending slothbuzz tokens then they are not gonna have something back in return with just shielding for 8 hrs.

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Just so I understand your comment... (maybe rephrase if I miss-understanding you), you are suggesting that burning 1 SLOTHBUZZ to buy TOPOR and using it only once is too little? and people should be able to use the TOPOR more than just once for the same 1 SLOTHBUZZ cost?

Note, that people can play with the fact that others might activate theirs later or sooner, in order to catch the other one. And also, the fact that everyone should know that after the TOPOR finishes, there is no activation for 12 hours.

Or was this on the other way around? aka too powerfull perk?

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(Edited)

well its not the price of the TORPOR wax Activation that what i am talking about but if ever somebody will use some TORPOR wax, the'yre account just become idle for 8hrs which just waiting for some honey's to build up. They cannot attack and cannot be attacked. That's just it.

I am suggesting that, if possible, TORPOR wax activators should have the liberty to attack other accounts that did not activated the TORPOR wax while being shielded from incoming attacks. The prize of the activation might change with this set up but I think its better than the original set up of Torpor wax activation.

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I am suggesting that, if possible, TORPOR wax activators should have the liberty to attack other accounts that did not activated the TORPOR wax while being shielded from incoming attacks. The prize of the activation might change with this set up but I think its better than the original set up of Torpor wax activation.

I am not sure the reason initially this was prevented, because it was possible and then the ability to attack others was removed because the perk was aimed for you to be asleep (which kind of made sense).

But I can only think about a potential problem of pushing, where accounts can use that to push themselves UP with an alt account they can synchronise actions. This with bots was evident in the past, but can still be done now, and if you can't be attacked, it will effectively incentivise that behaviour. Not being able to be attacked should, by itself, be a very powerful perk already, if you can attack on top of it, then it makes the fight for TOPOR a constant requirement, making the game centred on that and much less on other strategies.

The game should be about fighting in my view, but obviously without bots. And if people can't afford TOPOR, in my view they shouldn't be penalized by the ones that can, in exchange of normal fighting.

There was one more problem that would result from the fact SHARDs reset on every rount, because they are of no use if accumulated, one could activate TOPOR on the last few days and clean everyone's account (because there are very little amount of players) preventing everyone to attack the boss while not being attacked, and then take a boss if you still have some left.

I deliberately applying the same thoughts (logic of thinking) as if I was the first place gamer (as currently I am), or the last place, or if I would be a scammer (trying to exploit the system at all costs) or just a normal gamer.

Anyhow, its only my opinion. Others may have different views.

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Makes sense. Probably its because ots too hard to caught up with guys that had a lot of of sloths right now. Defending is a bit out of my option when i am being raided.. anyways, its really is to the new guys on how to handle the pressure. Thanks for the response btw

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We do need more competition from the bottom, because as I demonstrated and a couple of others on the top10, if you play the initial game, there are a lot of advantages, and then its just trying to control the "oppression" LOL - even if everyone would coordinate against top players, I would find it hard to succeeed in certain strategies. I mean, I would not have a life for that and would eventually give up, but it would not go without a fight.

Maybe if we have like 100 players, and leaderboards of 1 million HIVE, this will turn out not to be a bad life :D - daydreaming! 🤣

Posted via HiveSuite

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Ohh my, thats gonnna be funn! I might not get sleepy with that

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