Sloths Mining War — Round 11, day 5 of 7, 2026-09-14

Round 11 — day 5 of 7
The comb grew, the hornet bled, and somebody got raided. Details below.
16 beekeepers in the round. 2d 0h left; ends 2026-09-16 07:58 UTC.
Prize pools
| Pool | Standing | Held at |
|---|---|---|
| League | 310.946 HIVE | what the round has taken in |
| Boss | 45.816 HIVE | 35% of the standing balance |
| Honey pot | 18.900 HIVE | 15% of the standing balance |
| Reserve | 61.285 HIVE | the float behind every payout |
HIVE in, HIVE out
91.916 HIVE in, 49.766 HIVE out.
The honey pot
The slowest pot in the game, and the most reliable.
| Paid out | 4.480 HIVE |
| Honey burnt at payout | 0 |
| Honey staked | 3,163,567 |
| Standing balance | 18.900 HIVE |
| Claimable now | 24.646 HIVE |
| Total staked | 0 |
| Period | 5, next payout 2026-09-15 08:01 UTC |
| Period length | 1d 0h |
The hornet
Stings taken, stings given.
| Strikes | 328 |
| Kills | 0 |
| Paid out | 0.000 HIVE |
| Health now | 78% (kill #4) |
| Last hit | thewobs94 |
Raids
Honey does not defend itself.
| Raids fought | 276 |
| Honey stolen | 18,355,446 |
| Honeycomb destroyed | 309,337 |
Standouts
| Biggest hornet hit | worldhelper — 4,593 |
| Biggest raid haul | forkyishere — 1,927,010 |
| Biggest honey spender | forkyishere — 170,352,544 |
| Biggest honeycomb spender | forkyishere — 157,304 |
| Biggest HIVE spender | forkyishere — 40.000 HIVE |
| SLOTHBUZZ burnt | 2 |
The hive at work
| Perks crafted | 87 |
| Boosters bought | 19 |
League board
| # | Beekeeper | Honey / day |
|---|---|---|
| 1 | Fork | 200772863 |
| 2 | herman | 164367263 |
| 3 | SlothlyDoesit | 38262863 |
| 4 | BluePanther | 22083962 |
| 5 | DonMortelli | 11797645 |
| 6 | Eli | 8240363 |
| 7 | bitandi | 6192863 |
| 8 | TopOfTheWorld | 5911163 |
| 9 | TheWobs | 4399004 |
| 10 | rodstephan | 3199044 |
The sponsor
Applause, slowly, for @slothlydoesit. Sloth applause. It will finish by Thursday.
In the hive
@bitandi @bluepanther88 @buratus @donmortelli @elianaicgomes @forkyishere @herman-german @lavernejessie @nupulse @oadissin @rodstephan @slothburn @slothlydoesit @thedd @thewobs94 @worldhelper
Play at https://miningwar.slothbuzz.com — a Hive account and Keychain is all you need.
Comments on this post show up in the game, and you can reply from inside it. Posted automatically by the game account.
We need ideas, people... how to make it fun?
Less strategic Hive grabbing and more "shoot them up?" or keep balancing this economics and resetting once, and then?
classic mini games like flappy paid with honey, hive, etc, the score can help you or can f*** you dempending how you are doing it. mini games are always cool on idle games and makes you stay in the game while waiting
Sounds fun! Something we can certainly look into as we progress, currently need to get the basics right first, still a few things to change and adjust!
Keep the ideas coming!
We have bees, honey, sloths and shard. What if we can craft more things? I mean we could have collectible stuff which could be combined to craft something stronger.
Lands? We have to keep our hives and honey somewhere. There could be map where everyone is. And maybe distance on that map could alter attack dynamics.
Ideas!... like I said... we need more!
Collaboration? You could have higher rate if you are in a guild. Or could attack more efficiently in groups (I mean success or grab percentages).
I think that idea has room to go further... but needs more users' pretext...
But yeap... more coordination, in a sense, with some factors to avoid the "monopoly" of guilds.
Yes, yes. Some mechanics which allow groups to be stronger than single players, but single players could still be winner with the better strategy and a bit of luck.
Totems which randomly appear somewhere on the UI. The user who sees it can claim it and it would give some benefit. There can be collections which give additional something.
The bot should really be off here and if possible no multi's
Multi's are very difficult on DPoS blockchains, but bots should be possible to eradicate.
Seems we just have one user using multis and bots, and they're not doing too great overall within the game. A few more real players and they won't even see the leaderboard.
(I also have 2 accounts in, but only really use one, Slothburn is just there to let the bots attack and waste their slothshards for minimum payouts lol any funds slothburn earns go towards buybacks of slothbuzz token, so win win really)
Appreciate the honesty, even when you know I know it...
I will reach out to some more players, but I need to first make sure I am not going to disappoint anyone I invite. 😎 - high expectations... and you are just developing yet, so I don't want to cause too much pressure on your side too, even if I probably already did... 😁 - sorry about that. Not intentional, but we know what to expect when we create these things anyway.
Hence why I have been happy threading the fast-paced walk here.
I think your game is going in the right direction. So, happy to support.
All I can do is be open and honest, nothing to hide, just trying to build something that people can enjoy! I have high expectations too, so I'm happy to have someone else pushing me along and keeping the dev on his toes. Maybe it's him we should be apologising to, although I think he'd prefer it this way rather than people not showing any interest, so thanks for keeping us moving forward!
I hope one day to meet @donmortelli (maybe in a @hivefest) alongside you.
One day!
Donmortelli keeps trying to convince me to head over and meet him; that's also on my one day list! Hopefully sooner rather than later!
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STOPWell multi's can be off the hook. But multi's with bot, i feel they are grabbing the ranks