RE: Sloths Mining War — Round 10, day 6 of 7, 2026-09-08

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I'd like to see a more balanced economy where small and large players can't be miles apart. Let the skills and decisions decide the winner. We have limited sloth and bee counters by type. I think it would help the small players and throttle the big ones if the prices are more progressive: bigger and bigger gaps between the prices the more you buy. This would give a chance to those with smaller stacks to keep up and slow down the players with more honey rate.



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Yeah, I agree we need some fine-tuning; we're getting closer to how the economy should be. However, there will always be a gap between players, since some play for multiple hours a day while others check in once or twice a day. At the same time, when the bigger players make it to the next 'big jump' they get even further ahead, so the smaller player can never realy catch up.

We'll keep working on the balance and see what we can change to give smaller players more chances to catch up or hinder the whales. Thanks for the feedback!

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My other thought is that only whales can afford the boosters, which shoot them further from the other players. Maybe different rules would help for the boosters? Doubling the price is good for income but makes it impossible for smaller players to use it. What if there was a time limit or something similar for the bonuses?

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The game is 0-sum, so for the little guy to have any chance of earning, we need the whales paying for the boosters. This trickles into the boss and honey-burn pools, letting smaller players earn there without buying boosters. Of course, this makes it hard for smaller players to keep up and get on the leaderboard, but there has to be some element of p2w; however, we think we're currently sharing the wealth with smaller players.

The big issue with making it easier for the little guy to earn is that it takes away from the whales who put in, and people can bot/multi-account and earn a bigger share with less effort.

I'm not sure how we can change it to give the little guy the advantage here without hurting the big players who actually want to play...we're always open to suggestions.

Currently considering lowering the effectiveness of boosters, which would increase the effectiveness of the personal booster, allowing smaller players to keep up a little easier; however, it would still cost Hive/Slothium (earned by burning sloths) to pay for that.

Free-to-play players are going to struggle in a 0-sum game. Although we think the balance is currently skewed towards helping smaller players already. And we're looking at ways to further increase the little guys' progression.

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Yeah I get it. But the boosters are still too strong. And not the raw power but the accumulation of it. At lower honey rates the booster is weaker, but at the end of the round whales have a tremendous rate which means a stronger boost even if the percentage does not change. Maybe the booster power could diminish over time when one person holds it?

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Yeah, as I said, we're looking to reduce booster power, which would give smaller players more potential with the personal booster. The main boosters still need to be worth enough for people to buy and flip; it's one of the easiest ways to make a profit in the game, actually. A couple well-timed booster buys earn about as much as the leaderboard prize :D

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