RE: Sloths Mining War — Round 14, day 5 of 7, 2026-10-05
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Maybe a percentage of the 3 first ones at the end of the round, get allocated to bounties (respectively) 1st will get X, 2nd will get Y and 3rd with Z. Bounties will never disappear until that player finalises below the top 3. At that point, the bounty of that player is distributed amount the remaining other non top 3 players equaly proportional to their final honeya allocations before the round ends.
Something like that... it would push everyone to try defeat a player that keeps always winning. At the same time, multi-account might just try to grab it via the tweak of never being attacked. So, think about it before implementing if you go into something like this.
Another thing I thought was "special contracts" where people agree to a price for protection. And then if that contract is fulfilled within the time, the payment occurs, otherwise the money goes into the pool.
I like the idea of bounties and guilds, to be honest, but we've still got some issues to balance before we move into the next stage. Keep the ideas coming. Although we cannot implement everything right away, a lot of them make it to the idea list for the future.
As with all changes, we will try to speculate on what 'could' happen, but often we need to change things, then let people take advantage of how they will so we can adjust and change again. Sloth steps
How would that protection money work? It means that you won't attack me or that you prevent others from attacking me?
Both... someone could try to ask for a "bounty" for the biggest player to attack someone for a price. OR, to defend someone, "as in" to always attack" the players that attack this specific player.
The worse part, is that the contractor does not have to be the target. 🤣🤦♂️😎
Dude, I pay you 100k honey. Be kind and attack yourself :D
That's the equivalent of a FU.
BTW this hitman service could work in my opinion.
AHAHAH, How much 100k HONEY is on HIVE ;)
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Interesting question. I think it's not a good idea to exchange them. A hive can produce lots of honey but even if you have all the honey in the world you cannot produce any hive :D
It was a rhetorical, stupid, dumb question LOL from me.
Something like that... both situations could be possible to contract (in my mind).
But I would say, we would need a balance... so, some kind of account-specific action that would resolve a riddle and turn a random situation that could break the contract. Just to counter WHALES! :D
In simple terms, anyone can do this now, just by agreeing to stuff... but I was trying to say this could be implemented via custom JSON easily.
True, you can already do this with outside communication. A builtin contract would force behaviour. That would be a law-abiding form of protection. But hiring hitmen is different and maybe it's outside the scope of the game.
Ok, I agree... so what's the solution for me to get killed? I NEED TO KNOW! That's my objective...
Because when I can kill myself, I will invest... 😎 DIFFERENTLY!
Posted via HiveSuite
During a round it's not really possible with your stash. But you can burn your sloths (if you are a monster), and you can start the next round as a new player.
Yep, that's why I suggested the "kill the top" cue... For that reason.